![]() ![]() We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations. ![]() In a statement to VentureBeat, Blizzard Entertainment President Mike Ybarra hinted that the acquisition would provide much-needed staffing to spread out the work required for a massive undertaking like World of Warcraft: Proletariat CEO Seth Sivak told VentureBeat that success with critics wasn't enough for Spellbreak to stand out from the crowded battle royale field and that the game "just couldn’t get the escape velocity necessary for us to continue to expand it." Advertisementīlizzard doesn't often look to outside studio purchases to supplement its workforce its largest acquisition in the past two decades seems to be the 40-person Swinging Ape studios in 2005. That player base seems to have declined substantially over time, though data from SteamDB shows Spellbreak's concurrent player numbers on Steam sitting at well under a thousand and consistently declining over the last 12 months (though those numbers don't reflect players on consoles or the Epic Games Store, where the game had PC exclusivity for a year). Spellbreak was an ambitious project that saw our team push new boundaries in design and development and we are excited to continue to innovate as we create new titles in the future.Īfter an impressive beta in early 2020, Proletariat bragged that it had over 5 million Spellbreak players in the weeks after the game's late 2020 launch. We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together. Our vision was to create a fresh, multiplayer action-spellcasting game with exceptional movement and class customization that would give players the chance to unleash their inner battlemage. That's well before Tuesday's public announcement that the studio would be ending development on Spellbreak after more than four years: VentureBeat reports that Proletariat and Blizzard have been in acquisition talks since last December and that the companies have been working together since last month. Spellbreak will shut down by early 2023 as the workers at the 100-person studio transition to work on World of Warcraft and its upcoming "Dragonflight" expansion. Imagine each hole had a gate that would only open if you got the ball in, and at the end you won the faz cam and the mazercise thing, and Monty was playing as well, trying to catch up to you the whole time? What if you could accidentally fall into the water? As a person with Submechanophobia that would've been terrifying.Further Reading Spellbreak beta stands out from the copycat battle royale crowdBlizzard Entertainment has acquired Boston-based Proletariat, the studio behind the magic-heavy battle royale game Spellbreak. One of the coolest-looking mini golf courses ever, but that's not the limit of what could've been done with the space. Not only is it pretty disappointing that we didn't get to actually play golf, especially since it's like. ![]() ![]() Let's take Monty's Gator Golf for example. With it's environments and premise this could've easily been the best game in the franchise and possibly one of the most unique and innovative games we've gotten in years. It's impressive for an indie studio and for a first step into proper 3D for this franchise, but you can't help but look at certain aspects of the game and imagine what it COULD HAVE been, like the creative minds behind the game were burdened with the limitations in their own budget and manpower. The fun, simple, and tense gameplay could entice even the most casual of fans to play the first set of games, but Security Breach's gameplay basically amounts to "open door - find key - repeat" which is enjoyable I suppose, but it doesn't quite strike the same balance as some of the other games in terms of accessibility to different types of fans. It doesn't provide anything for the people who don't care about the lore. You literally go from place to place throughout the pizzaplex because Freddy tells to, and that's about as deep as it gets if you aren't looking for the finer details to decipher the lore.Īnd that, I think, is where Security Breach fails. The nature of the game's presentation as a fully voice-acted, free-roam, character-driven experience demands at least a surface-level narrative to thread the player's actions together with some more context than "you gotta survive until 6 because FNaF" and the game doesn't really give you that. That said, the story-telling in SB isn't perfect. What and Why are the backbone questions of this entire franchise, and to take that out would be a huge mistake. Well you've also got to remember that this IS still FNaF we're talking about - theorycraft and deep analysis will still be a crucial part of figuring out what this game is. ![]()
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